Thryve Academy

Bridging Academics and Wellness for High School Students

TIMELINE

Sept - Dec 2025

INDUSTRY

EdTech

TEAM

1 Designer

2 Engineers

ROLE

Product Designer

TOOLS

Figma

Procreate

Adobe Photoshop

OUTCOME

  • Complete brand identity (logo, color system, typography)

  • High-fidelity homepage & onboarding assessment

  • Component library for engineering handoff

OVERVIEW

Thryve Academy is an early-stage EdTech platform that connects high school students with coaches who support both academic performance and emotional well-being. The goal is to bridge the gap between tutoring and therapy, helping students build both study habits and emotional resilience.

I led end-to-end design—from brand identity to high-fidelity prototypes—under tight timelines and significant ambiguity, making strategic decisions that shaped the product direction.

PROBLEM SPACE

The Fragmented Support System

High school students face mounting pressure, but existing support is broken:

  • School counselors: Free but overextended (1 counselor : 400+ students nationally)

  • Tutoring services: Focus solely on grades

  • Therapy: Clinical, expensive, may appear overwhelming for young students.

Students don't lack resources—they lack integrated, approachable support that meets them where they are.

This leads to my initial design question:

How might we create a digital experience that makes students feel supported and motivated—without adding pressure or feeling clinical?

Though as I began designing and researching, I came to realize more complications.

KEY DESIGN CHALLENGE

Understanding The Users: The Dual Audience Problem

Thryve is used by students but first evaluated by schools & parents. This created a tension:

Parents & Schools need

Legitimacy

Safety

Professionalism

Credibility

Students need

Approachability

Emotional comfort

Non-clinical, non-judgmental tone

Low pressure

The product had to communicate authority and warmth at the same time.

STRATEGIC DECISION #1

Brand Identity: Credible & Comforting

Color system: Not too poppy, not too clinical

Typography: Serif adds personality and trust; Sans ensures easy readability

Logo: Growth rooted in support—the stem becomes the bloom

Illustrations: Hand-drawn characters replace stock photography

STRATEGIC DECISION #2

Homepage: Trust Before Interaction

Parents and schools encounter Thryve before students do. However…

As an early-stage product, there were no testimonials, outcomes, or usage data to establish credibility.

The homepage therefore needed to earn confidence through clarity and structure. Through continuous team feedback and discussion, I iterated my design over the span of 4 weeks.

Hero: Lowering the Commitment Threshold

Problem

  • The original hero pushed users directly into the assessment.

  • This would work for well-known products (e.g. BetterHelp). For a new platform without prior trust, this required too much commitment too early.

Hypothesis

  • First-time visitors are evaluating legitimacy, not ready to engage.

  • The homepage should move from:

    action → explanation

    to

    explanation → voluntary engagement.

Decision

  • Removal of the assessment, replaced with lightweight entry points

  • Less CTA buttons

  • Removal of harsh borders.

Outcome

  • Assessment became a downstream action rather than the entry action.

  • Reduced cognitive and emotional commitment increases willingness to continue & explore.

  • Softer, more minimal visual reduced cognitive load, more inviting.

Supporting Sections: Building Trust Progressively

After reducing initial commitment, the next challenge was preventing drop-off. As credibility signals were limited, users needed reassurance while evaluating the service.


I structured the homepage to answer users' questions in the order they naturally arise:

Homepage Information Flow: Removes uncertainty step by step

Each section thus exists to resolve a specific doubt before introducing the next decision.

Value Proposition: Defines core values & differentiates product

How Thryve Works: Makes experience predictable & concrete

Offering + Coaches: Justifies commitment & anchors trust

Final CTA: Enables action

STRATEGIC DECISION #3

Assessment: From Form to Conversation

The assessment is students' first direct interaction with Thryve—many are already anxious about seeking support.

The interface needed to feel safe, human, and judgment-free, not like a test or intake form.

Problem

  • The initial design felt evaluative rather than supportive.

    Bordered, rectangular buttons resembled school forms.

    Explicit Next/Previous navigation added unnecessary friction.

    The reassurance message appeared as an instruction, disconnected from the interface.

Hypothesis

  • Students don't need another assessment that feels evaluative.

  • If we shift from "form-like" to "conversation-like" interface patterns, we can reduce anxiety and increase completion rates.

Decision

  • Reduced visual weight with a softer, more calming look

  • Auto-advance on selection

  • More prominent progress indicator

  • Embedded reassurance paired with easy-going illustration

Outcome

  • Interface communicates "safe conversation" from first interaction, minimizing performance anxiety.

  • 50% reduction in required clicks (16 → 8 actions)

  • Tradeoff: auto-advance sacrifices review capability, but reduces overthinking.

FINAL PROTOTYPE

Homepage

*Scroll to view*

Assessment Page

*Click to enlarge*

KEY TAKEAWAYS

  • Designing under ambiguity requires strong POV:

    I couldn't wait for perfect research—I made principled assumptions, documented them, and designed for validation.

  • Dual audiences need intentional hierarchy:

    Serving both parents/schools and students meant designing different emotional beats within the same experience.

  • Design decisions influence user psychology:

    Trust determines engagement; tone determines honesty; structure can create confidence. Designing for vulnerable users requires removing pressure on top of adding functionality.

Thryve challenged me to think beyond screens and into systems of trust. In early-stage environments, design is not decoration — it is direction. Every interaction, hierarchy decision, and tone choice functions as product strategy.

NEXT STEPS

  • Usability testing with students

  • Complete the system (student dashboard, wellness tools, coach & admin views)

  • Explore mobile-first optimization

Thanks for reading!

Hold on, I'm iterating…

New York, NY

01:53:12

Sunday, Mar 15, 2026

© 2026 Cynthia Jin. All rights reserved.

Hold on, I'm iterating…

New York, NY

01:53:12

Sunday, Mar 15, 2026

© 2026 Cynthia Jin. All rights reserved.

Hold on, I'm iterating…

New York, NY

01:53:12

Sunday, Mar 15, 2026

© 2026 Cynthia Jin. All rights reserved.